Two of the final endings left me emotional and crying on the inside. There is something I found deep and even somewhat philosophical about the nature of existence, identity, free will, and humanity in its story. Slay the Princess’ greater story is much like the titular Princess herself: equal parts horrific and surprisingly beautiful and haunting. And the game’s still laugh-out-loud hilarious at moments. There’s also the revelation of what’s beyond the basic plot threatening to break the mystery wide open. It’s as surreal and bizarre as you’ve come to expect, probably even more. You get time to explore every route with several further mutations. It may surprise some - or might not be exactly the desired direction, in some cases - but it was set up properly by the demos. There’s a deeper, more complex story as hinted at in the demos. Everything you want to see happen likely happens. Everything we’ve speculated on, any questions you had - chances are high that it’s all been answered in the full game. The game has the right scope and length with a satisfying conclusion. I think the story is what it’s supposed to be. I maintain it is the most unique horror visual novel to exist at present, and now I have seen where it truly goes. The Story - An existential and horrific (but beautiful) rabbit holeįor those of you just tuning in, see my previous explanation of this game for its premise.
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